260 Seneca Hill Drive, Unit 1112
Toronto, ON M2J 4S6
What Is Prismata?Prismata - the gripping debut from Lunarch Studios - radically redefines the strategy genre by combining elements of real-time strategy, card games, and tabletop strategy games to create something entirely new and unique.
Competing against other humans or ruthlessly efficient AI, you'll plan devastating attacks through a series of quick-fire turns. Will you outwit your opponents by striking at the perfect moment? Or will you fall victim to a devious trap?
- Campaign: an enthralling 40-mission story-based single player adventure
- Casual Match: play friendly games against other humans or one of 30 different AI personalities
- Combat Training: over 50 hand-crafted puzzles and scenarios dripping with fascinating strategy insights
- Ranked Play: get paired against opponents of similar skill and compete for a spot on the leaderboards
- Custom Games: play bots or friends with fully editable unit pools, time controls, handicaps, AI difficulty, and more
- Expert Challenge: ultra-difficult mission variants for players seeking extreme challenges
- Event Mode: heart-pounding blitz brawl tourneys and crazy mode-of-the-week events with prizes
Images & Logos (for press and fans)
Live Commentated Games:
How To Play Prismata:
The StoryHundreds of years in the future, humans have engineered a prosperous new civilization on the distant planet Beacon, where the sun never sets. Meanwhile, the planet's frigid dark side has been colonized by an enigmatic faction of intelligent machines that threaten humanity with conflict.
In these new cybernetic times, human soldiers are obsolete. Instead, warfare is conducted swiftly with massive armies of robots. The Swarmwielders—human commanders of these mechanical forces—are the defenders of society, training relentlessly for the day when the machines strike again. However, when their own robots start to mysteriously malfunction, the humans find themselves endangered by something much closer than the machines lurking beyond the fringe.
- State-of-the-art enemy AI created by Professor David Churchill, winner of the 2013 StarCraft AI competition
- A custom replay browser where you can watch, share, and analyze game replays
- New Prismata units added regularly, each with a unique role and purpose in combat
- 100+ Steam Achievements to unlock
- Real-time spectator mode: watch live matches featuring top players
- Absolutely zero pay-to-win—no card packs to open; all units are free for all players
- Over 500 customizable emotes and 250 awesome unit skins to collect
- No randomness! Your fate is determined by your skill alone
- Over 100 trillion unique gameplay scenarios, each with a different optimal strategy to discover
GameplayIn Prismata, you’ll collect resources, create workers and technologies, assemble an all-conquering army, and trade blows with your opponent until one of you is obliterated. Prismata blends elegant turn-based mechanics with the tactical decision-making elements that are at the heart of real-time strategy games.
Featuring simple and intuitive economic and combat systems, Prismata is incredibly easy to learn. However, no two Prismata matches are ever the same. Every game, players get a new pool of extra buildable units that must be used to their fullest potential. There are always new builds to plan and discover, and new threats to respond to. Each battle is fresh and unique.
Containing no pre-built decks, random advantages, or luck-of-the-draw moments, Prismata’s cat-and-mouse duels celebrate quick-fire tactics, deep thinking, and decisive strategy. Will you execute a perfectly-timed attack, or will you build up a monstrous economy and overpower your opponent with a massive army?
Lunarch Studios was conceived in 2010, when our designers—a team of five fiercely competitive gaming enthusiasts—set out on a journey to advance the art of online strategy games through aggressive innovation. Experts in a myriad of real-time and turn-based games, our designers were dissatisfied with the industry standard: clunky, shallow titles monetized through exploitative "pay-to-win" schemes. While PhD candidates at MIT, they spent years refining their design, often completely restarting from scratch. Eventually, our founders left MIT to bring the game to market. Lunarch Studios was born.
Our design philosophy, founder biographies, and more can be found on lunarchstudios.com.